JISE


  [1] [2] [3] [4] [5] [6] [7] [8]


Journal of Information Science and Engineering, Vol. 10 No. 2, pp. 239-258


Design and Implementation of a Computer Go Program Archmage 1.1


Shun-Chin Hsu, Jeng-Chi Yan and Hongsen Chang*
Department of Computer Science and Information Engineering 
National Taiwan University 
*National Center for high-Performance Computing


    Computer Go is one of the most challenging topics studied in the field of Artificial Intelligence. The reason for this is that the brute-force methods, so successful in Computer Chess, will not work for Go. This offers researchers a new challenge and opens up a very wide scope of possibilities for AI programming. This paper contains the data structures and algorithms used to design the Computer Go program — Archmage 1.1 During the Computer Go contest in Japan in August 1991 and the 4th Computer Olympiad in London in August 1992, Archmage attracted a lot of attention due to its competent strength.


Keywords: artificial intelligence, computer games, computer go

  Retrieve PDF document (JISE_199402_06.pdf)