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Journal of Information Science and Engineering, Vol. 27 No. 3, pp. 1045-1057


Perceptual LOD under Low Resolution Conditions


LIEU-HEN CHEN, YU-SHENG CHEN AND TSUNG-CHIH TSAI
Department of Computer Science and Information Engineering 
National Chi Nan University 
Nantou, 545 Taiwan


    In this paper, we propose a Perceptual LOD (Level of Detail) system based on a skeleton structure by integrating the concepts of the human perceptual system and 3D skeletons into the weighting mechanism of error metrics for mesh simplification. The human reception system refers to the way a human being identifies a graphic object. It consists of “template- matching theories", "prototype-matching theories" and "feature-discrimination theories". From the psychological point of view, the 3D skeleton of an object can be considered as an extremely simplified description of its original shape. It provides important visual clues to keep a model recognizable even if it is extremely simplified. The 3D skeleton is extracted from the model by a DCG (Domain Connected Graph) algorithm first. In accordance with their alignment to the skeleton structure, the vertices of a given model are hierarchically clustered. Fuzzy sets are then adopted to identify the possible prototype from a prototype database. During the model-simplification stage, the weighting value of each vertex is adjusted not only depending on the geometric and topological information, but also on those perception-oriented considerations. A preliminary experiment result shows that our method is effective for shape-preserving with low resolution LOD.


Keywords: computer graphics, level of detail, 3D skeleton, human perceptual system, QEM

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